MULTIMEDIA INTERAKTIF SOMEABOUT MATH BERBASIS FIGMA MATERI BANGUN RUANG SISI DATAR UNTUK MELATIH KEMAMPUAN PEMAHAMAN MATEMATIS SISWA

  • Muhammad Irfan Khaerullah Universitas Pekalongan
  • Nurina Hidayah UNIVERSITAS PEKALONGAN
Keywords: Someabout math, Figma, Pemahaman Matematis, Bangun Ruang Sisi Datar, Multimedia Interaktif, ADDIE

Abstract

This study aims to find out the results of the development of interactive multimedia Someabout Math based on figma building materials in flat side spaces to train students' mathematical comprehension skills. The method used in this study is research and development (R&D) using the ADDIE (Analysis, design, development, implementation and evaluation) development model. In this study, 8 validators were involved to assess the validity of interactive multimedia someabout math developed using a validation questionnaire which included a media and material validation questionnaire. At the stage of implementing the interactive multimedia trial of someabout math involving 31 students at SMP N 6 Pekalongan which aims to assess practicality by using a student response questionnaire. The results of this study are interactive multimedia products of someabout math based on figma, flat side space building materials to train students' mathematical comprehension skills that can be used in the form of a prototype listed on the https://www.figma.com/proto/aYwhyk6StW2MGwTKUoxm03/project-someabout-math?node-id=427-1999&t=j4LwhoWrTsoXRnIl-1. website based on the assessment of 8 validators obtained an average of 4.26 with a very valid assessment classification, while based on the results of the questionnaire The students' responses obtained an average assessment of 4,168 with a good assessment classification. Thus, it can be concluded that interactive multimedia someabout math based on figma materials build flat-sided spaces to train students' mathematical comprehension skills is valid and practical.

Published
2024-08-23