NEED ANALYSIS FOR THE APPLICATION OF GUESSING GAME TO TEACH VOCABULARIES IN NARRATIVE TEXT FOR GRADE 11

  • Mutiara Cesarani Putra Universitas Pekalongan
  • Sarlita D. Matra Universitas Pekalongan
Keywords: Guessing Game, Vocabulary, Narrative Text, Learning Motivation

Abstract

This study aims to describe the implementation of the guessing game in teaching vocabulary through narrative texts and to investigate its effects on students’ learning motivation. The research was conducted using a descriptive qualitative method involving 29 female students of class XI Farmasi Industri at SMK Medika Kota Pekalongan. Data collection techniques included observation, questionnaires, and documentation. The results indicate that the guessing game significantly enhances vocabulary mastery and student engagement. Most students showed a kinesthetic learning style and reported increased motivation, participation, and enthusiasm during the lesson. This approach offers a fun, contextual, and effective alternative for vocabulary acquisition within narrative texts.

Published
2025-08-18